ACM IUI 2026
Spatial Computing Engineer
I create spatial experiences for emerging platforms, combining product thinking, engineering depth, and a broad background in interactive software.
Native spatial interfaces and interactive systems for Apple Vision Pro: games, simulators, and real-estate visualization — from concept to App Store.
Built a spatial game with real-time scene understanding, procedural IK-driven robot motion, custom AI pathfinding on reconstructed real-world geometry, and iPhone-based control input.
A jet engine simulator that combines real-time engine simulation with an interactive 3D experience.
Built the engine behavior model with dynamic performance simulation, animated visual system, and spatial UI.
Stepped away from front-end work to explore XR and games — interaction design, Unity, and GOAP-driven AI.
Custom sites, landing pages, and automation with non-standard web integrations when off-the-shelf tools weren’t enough.