Arman Dzhrahatspanian

Spatial Computing Engineer

I create spatial experiences for emerging platforms, combining product thinking, engineering depth, and a broad background in interactive software.

Portrait of Arman Dzhrahatspanian

Research

ACM IUI conference logo

ACM IUI 2026

Conversing with the Past: Immersive Access to Cultural Digital Archives with LLMs and Spatial Interfaces

DOI: 10.1145/3742414.3794770

Michalis Vlachos, Stergios Konstantinidis, Arman Dzhrahatspanian, Min-Yen Kan

Experience

Robotics Engineer Since 2025
ROS2 C++ Python Gazebo IsaacSim URDF / USD Inverse Kinematics Pathfinding Behavior Tree

Native spatial interfaces and interactive systems for Apple Vision Pro: games, simulators, and real-estate visualization — from concept to App Store.

Sardo Featured by  Apple

Built a spatial game with real-time scene understanding, procedural IK-driven robot motion, custom AI pathfinding on reconstructed real-world geometry, and iPhone-based control input.

JetSim

A jet engine simulator that combines real-time engine simulation with an interactive 3D experience.
Built the engine behavior model with dynamic performance simulation, animated visual system, and spatial UI.

UrbanMix

Proof-of-concept demos for spatial real-estate visualization on Apple Vision Pro — immersive property walkthroughs and layout exploration.

Escape Now

Spatial travel streaming app for  Apple Vision Pro featuring 3D 180° MV-HEVC content.
Launched on the App Store.

visionOS Swift SwiftUI RealityKit / ARKit Behavior Tree Procedural Animation (IK) ECS USD NVIDIA CloudXR
C# Unity GOAP Blender
JavaScript React PHP WordPress